<Spell Name="Arcane Cannon">
  <school>transmutation</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>sorcerer wizard 7</spell_level>
  <casting_time>1 round</casting_time>
  <components>V, S, F (an ornate miniature cannon forged with a drop of your blood that costs 5,000 gp)</components>
  <costly_components>1</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>
  </area>
  <effect>one magically animated cannon</effect>
  <targets>
  </targets>
  <duration>1 round level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>none</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the spell s range. If no unoccupied square is within range, the spell fails. The cannon comes into existence loaded. Each round thereafter, the cannon can either fire or load. A cannon must be loaded to fire. You do not need to supply ammunition for the cannon. On your turn, you can spend a move action to direct the cannon to wheel itself to a new location, moving the cannon up to 20 feet. If the arcane cannon ever leaves your line of sight, it winks out of existence, and the spell s duration ends. The cannon has a range increment of 50 feet. It targets touch attack in the first range increment, and it has no misfire chance. The cannon acts as a weapon with the conductive special weapon ability (see page 286 of the Advanced Player s Guide), which you can use to channel your spell-like or supernatural abilities as long as you are within the range of arcane cannon. The cannon s attack bonus is equal to your caster level + your Intelligence bonus or your Charisma bonus (for wizards or sorcerers, respectively) with an additional +1 per four caster levels (maximum +5 at 20th level). On a hit, the cannon deals 4d10 damage. The arcane cannon attacks have a critical modifier of x4. The cannon has AC 10, hardness 10, and 80 hit points. If the cannon is subject to a spell or effect that requires a save, it uses your saving throw modifiers. The cannon never provokes attacks of opportunity. If the cannon is destroyed, so is your focus.</description>
  <source>Ultimate Combat</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Arcane Cannon&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;transmutation &lt;b&gt;Level &lt; b&gt;sorcerer wizard 7&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 round&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, F (an ornate miniature cannon forged with a drop of your blood that costs 5,000 gp)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Effect &lt; b&gt;one magically animated cannon&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 round level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;none &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the spell s range. If no unoccupied square is within range, the spell fails. The cannon comes into existence loaded. Each round thereafter, the cannon can either fire or load. A cannon must be loaded to fire. You do not need to supply ammunition for the cannon.&lt; p&gt;&lt;p&gt;On your turn, you can spend a move action to direct the cannon to wheel itself to a new location, moving the cannon up to 20 feet. If the arcane cannon ever leaves your line of sight, it winks out of existence, and the spell s duration ends.&lt; p&gt;&lt;p&gt;The cannon has a range increment of 50 feet. It targets touch attack in the first range increment, and it has no misfire chance.&lt; p&gt;&lt;p&gt;The cannon acts as a weapon with the conductive special weapon ability (see page 286 of the Advanced Player s Guide), which you can use to channel your spell-like or supernatural abilities as long as you are within the range of arcane cannon. The cannon s attack bonus is equal to your caster level + your Intelligence bonus or your Charisma bonus (for wizards or sorcerers, respectively) with an additional +1 per four caster levels (maximum +5 at 20th level). On a hit, the cannon deals 4d10 damage. The arcane cannon attacks have a critical modifier of x4.&lt; p&gt;&lt;p&gt;The cannon has AC 10, hardness 10, and 80 hit points. If the cannon is subject to a spell or effect that requires a save, it uses your saving throw modifiers. The cannon never provokes attacks of opportunity. If the cannon is destroyed, so is your focus.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>7</sor>
  <wiz>7</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>7</SLA_Level>
  <domain>
  </domain>
  <short_description>Your focus becomes a magical cannon that fires on its own.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells a arcane-cannon  Arcane Cannon </linktext>
  <id>1300</id>
  <material_costs>5000</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>